In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level.
The output of an Audio Mixer can be routed into any other group in any other Audio Mixer in a scene A Scene contains the environments and menus of your game. The effects will then be applied to that signal. More info See in Glossary to a group within an Audio Mixer. You route the output of an Audio Source A component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. Other groups can then be added to define the structure of the mixer. An Audio Mixer always contains a master group. You can create one or more Audio Mixer and have more than one active at any time. The Audio MixerĪn Audio Mixer is an asset. There is also a send and return mechanism to pass the results from one bus to another. An Audio Mixer group is essentially a mix of audio, a signal chain which allows you to apply volume attenuation and pitch correction it allows you to insert effects that process the audio signal and change the parameters of the effects. The window displays the Audio Mixer which is basically a tree of Audio Mixer Groups. The Unity Audio Mixer allows you to mix various audio sources, apply effects to them, and perform mastering.